We run short-format campaigns that begin, escalate, and finish in 3–6 sessions, 19:00–23:00.
Small tables, immersive terrain & minis, cozy lighting, and friendly GMs who teach as you play.
What is a Short Adventure?
A mini-campaign is a linked series of tabletop RPG sessions. These sessions feature the same characters and lead to a clear finale. This format is perfect for busy players. It suits newcomers who want more than a one-shot. It’s also ideal for friend groups planning a focused arc. You get meaningful choices, real character growth, and a satisfying ending without months of commitment.
Small time investment, big story payoff.
How We Run It
- Times: 19:00–23:00 We start on time and land the finale on time.
- Tables & Levels: Starter (Level 3) and Advanced (Level 5) options most seasons.
- Systems: D&D 5e, plus rotating specials like The Witcher, Daggerheart, and sci-fi mini-series.
- Characters: Bring your own or choose a pre-generated hero.
- Rules comfort: No acting required — “I attack / I cast” is perfect. We explain as we go.
- Safety & comfort: Session-Zero-Lite, gentle boundaries, breaks are normal.
- Environment: Gorgeous terrain, painted minis, ambient music, inclusive vibes.
- We provide: dice & pencils to borrow, character sheets, and friendly rules guidance.
- Language: English & Dutch friendly.
Character & Gear Guidelines
- Starting level: L3 (Starter) or L5 (Advanced).
- Ability scores (D&D): Standard Array or Point Buy; official sources only at public tables.
- Gear (D&D): Class starting kit + basic adventuring pack.
- Consumables (D&D): L3 → 1 Healing Potion · L5 → 2 Healing Potions (per session).
- Other systems: We provide system-appropriate starter kits and guidance.
- Magic items: None by default; small boons at GM discretion.
- Voices & theatrics: Optional. Clear, simple narration is perfect.
New to all this? Pick a pre-gen. You’ll be up to speed in minutes.
Who It’s For
- First-timers who want more depth than a one-shot.
- Busy players who prefer a clear start and finish.
- Friend groups & teams planning a short series together.
- Veterans craving a focused arc with meaningful stakes.
Example Mini-Campaign Arcs (by system)
D&D 5e (3–6 sessions)
- Ravenloft: Road to Vallaki (inspired by Curse of Strahd) — Misty roads, village intrigue, hard choices. (4–5 sessions)
- Chult: The Emerald Trail (inspired by Tomb of Annihilation) — Jungle ruins, lost maps, ticking clocks. (4–6 sessions)
- Waterdeep: A Heist in the North Ward (inspired by Dragon Heist) — Casing, social play, the perfect score. (3–4 sessions)
- Giants on the Move (inspired by Storm King’s Thunder) — Track titans and stop a rampage. (3–5 sessions)
The Witcher TRPG (3–5 sessions)
- Contracts in Velen — Monster signs, politics, tough negotiations. (3–4 sessions)
- The Oxenfurt Job — Investigation, alchemy, and a risky smuggling run. (3–4 sessions)
- White Frost Warning — Chasing omens and eldritch cold across the North. (4–5 sessions)
Daggerheart (Cinematic Fantasy, 3–5 sessions)
- The Ashen Gate — Cleanse a corrupted shrine and save a village on the brink. (3–4 sessions)
- Emberfall Weald — Forge bonds with forest spirits as a blight spreads. (4–5 sessions)
- The Gloamhollow Accord — Fey diplomacy that may turn into a last stand. (3–4 sessions)
Sci-Fi Picks (3–5 sessions)
- Starfinder: Drift Salvage Run — Board a derelict, outrun rivals, keep the ship flying. (4–5 sessions)
- Blade Runner: Neon Rain — Unravel a case through rain-soaked streets and moral gray. (3–4 sessions)
- ALIEN: Frontier Rescue — Corporate ops and survival horror (tone adjusted to comfort). (3–4 sessions)
Note: We run original, store-friendly adaptations; titles signal the vibe. Check the Agenda to see which arc launches next.
Agenda & Tickets — Upcoming Short Adventures
Browse the dates below and reserve your seat for the full arc. We list all events tagged “Mini-Campaign.” If a table is full, join the waitlist or message us — we often spin up a second group.
Tip: Arrive 10–15 minutes early. We start on time so bikes, trams, and babysitters stay happy.
Quick FAQ
How many sessions is a short adventure?
Typically, 3–6 sessions, shown on the event listing.
Do I need to attend every date?
No — BUT your choices shape the story. If you must miss one, we’ll recap. But we do need your commitment when you sign up for a Short Adventure. After all, what is the rest of the party without you?
Is this beginner-friendly?
Absolutely. Choose a Starter (L3) table and we’ll guide you.
Do I have to act or do voices?
No. Clear, simple narration is perfect.
What should I bring?
Nothing required. We offer sheets, dice, and pencils (snacks welcome).
Optional: pick up a Starter Set or dice from the shop.
Final Nudge
Book your mini-campaign now. Play through a cinematic arc with top-tier terrain and friendly GMs. Enjoy a room full of people who love the same things you do.
